![]() On the other hand, combat and warfare are present in Anno 1800 Console Edition as well. And it took us some time to strike a balance between productivity of workers and also the happiness of citizens. We found ourselves in situations like these quite often. We really liked how challenging it was to attract more Workers, increasing the happiness of citizens but also encountering a Workforce shortage. The Domino effect is quite evident in Anno 1800. You have the opportunity to earn rewards like Bricks, Timber, and more in return for beautifying your land. You will also get frequent reminders to clear Dichwater of debris and ruins. ![]() This comes under City Incidents and includes Fire and Illness as well. We noticed that not maintaining your citizen’s happiness can also cause riots which can be a huge setback to your progression. This simply means that if you overwork them, they will be less happy and your empire’s growth will be impacted negatively. Your duty is to satisfy their most basic needs, however, you need to ensure their working conditions are healthy as well. You will need to construct new buildings and production chains during quests or while meeting the demands of your citizens. The entire process is endless yet extremely gratifying. For instance, you have to build dirt roads to connect your Harbour building to farmer & worker residences, Marketplace, and several other production facilities. On larger islands, I have at least 3 of them in the end and having them all look the same whether they serve farmers or engineers, is just odd.Building is at the heart of everything in Anno 1800. However, it would still be neat if we could have different skins following themes, so we could make one island's Farmers and Workers+ live in their own style of buildings, whilst another has different stylings.Ĭhurch: Also one of those buildings where it'd be nice to have some variation. Residential houses: Thanks to the incredible detailing on these buildings, they do not grow as repetitive for some reason as others, despite being used in a higher quantity. One skin that would be awesome, is one emulating classical British pubs as well as more variations on the original model. Having more skins for the basic marketplace, as well as ones that match higher class buildings would do a lot to alleviate the sensation of having to put down a building one has already seen so many times on one's island. ![]() Marketplace: Big offender on repetitiveness. Perhaps making some skins look more "modernized", so to speak. ![]() My suggestion would be allowing us to choose a couple skins for the warehouse, one of them being a large barn-like structure, regardless of upgrade level, to make it stand out less amongst Farmhouses/Farms.įishery: Would be amazing if this building had a few more skins to it, as it quickly grows repetitive when you have several of them. The problem being that you'll have "posh" looking warehouses in the middle of farmer's production chains and possibly Farmer houses. ![]() Warehouses: These are a real eyesore once you upgrade them all to their highest capacity. Some suggestions for each building that we use A LOT: So naturally I'm wondering, is there a way to get different skins for these buildings? If not, I'd gladly pay for a DLC adding cosmetics and different skins to houses and buildings that we already use! ^_^ I've recently come back to Anno 1800 and found that one of my only peeves with the game, the repetitive nature of needing many markets and pubs, still remains! ![]()
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